[−][src]Struct carambolage::game::scene::Scene
Main application Scene.
This scene consists of GameObjects, an Environment and a main Camera.
Fields
cars: Vec<Car>
level: Level
camera: Camera
Methods
impl Scene[src]
impl Scenepub(super) fn new(
map_id: u32
) -> Scene[src]
pub(super) fn new(
map_id: u32
) -> SceneCreate a new scene. Choose a map via id.
pub(super) fn update(
&mut self,
dt: f32,
controller: &[Controller]
)[src]
pub(super) fn update(
&mut self,
dt: f32,
controller: &[Controller]
)Update the scene.
fn update_collisions(&mut self, dt: f32)[src]
fn update_collisions(&mut self, dt: f32)Calculate and solve collisions.
fn update_scene_camera(&mut self, dt: f32)[src]
fn update_scene_camera(&mut self, dt: f32)Calculate the position the camera should move to.
pub(super) fn draw(
&mut self,
projection: &Matrix4<f32>
)[src]
pub(super) fn draw(
&mut self,
projection: &Matrix4<f32>
)Draw the entire Scene to the bound framebuffer.
Auto Trait Implementations
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impl<T> Borrow for T where
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