[][src]Struct carambolage::game::level::Level

pub struct Level {
    model: Model,
    matrix: Matrix4<f32>,
    pub(super) ground: (Isometry3<f32>, Cuboid<f32>),
    pub(super) border: (Isometry3<f32>, TriMesh<f32>),
}

Environment of a Scene.

Currently our Environment consist of a race track with some colliders.

Fields

Racetrack model

Identity matrix for model rendering.

A simple box collider for the ground.

Racetrack border collider. Keep this mesh as simple as possible.

Methods

impl Level
[src]

Load a model from raw model files.

Load the collider mesh from an obj file.

Render the environment to the bound framebuffer.

Auto Trait Implementations

impl Send for Level

impl Sync for Level

Blanket Implementations

impl<T> From for T
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Performs the conversion.

impl<T, U> Into for T where
    U: From<T>, 
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Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> BorrowMut for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

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Sets value as a parameter of self.

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