[−][src]Struct carambolage::game::level::Level
Environment of a Scene
.
Currently our Environment consist of a race track with some colliders.
Fields
model: Model
Racetrack model
matrix: Matrix4<f32>
Identity matrix for model rendering.
ground: (Isometry3<f32>, Cuboid<f32>)
A simple box collider for the ground.
border: (Isometry3<f32>, TriMesh<f32>)
Racetrack border collider. Keep this mesh as simple as possible.
Methods
impl Level
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impl Level
pub fn new(file: &str) -> Level
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pub fn new(file: &str) -> Level
Load a model from raw model files.
fn load_collider(file: &str) -> (Cuboid<f32>, TriMesh<f32>)
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fn load_collider(file: &str) -> (Cuboid<f32>, TriMesh<f32>)
Load the collider mesh from an obj file.
pub fn draw(&self, view: &Matrix4<f32>, projection: &Matrix4<f32>)
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pub fn draw(&self, view: &Matrix4<f32>, projection: &Matrix4<f32>)
Render the environment to the bound framebuffer.
Auto Trait Implementations
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