[][src]Struct carambolage::grphx::model::Model

pub struct Model {
    pub meshes: Vec<Mesh>,
    pub shader: Shader,
    pub texture: Texture,
}

This is the visual representation of a gameobject.

Currently and can consist of seperate Meshes which all are drawn with on Texture as a color lookup table and Shaderprogram.

Fields

Methods

impl Model
[src]

Creates a new Model by passing a path to the obj file and a color palette name.

The path to the obj file can be a relative or an absolut path as string. The palette file should be placed into "res/models" relative to the project or bin dir. The passed string for palette would look like this "car_green.png".

This function draws the Model.

Because the basic model has no translation, rotation or scale it needs the model-, view-, and projection matrix as parameter.

Get the minum and maximum x-, y-, and z-coordinates of all vertices in our model.

This could be used to generate a bounding box. This is not an efficient function and does not manage later transformation of any mesh!

Auto Trait Implementations

impl Send for Model

impl Sync for Model

Blanket Implementations

impl<T> From for T
[src]

Performs the conversion.

impl<T, U> Into for T where
    U: From<T>, 
[src]

Performs the conversion.

impl<T, U> TryFrom for T where
    T: From<U>, 
[src]

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> Borrow for T where
    T: ?Sized
[src]

Immutably borrows from an owned value. Read more

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

🔬 This is a nightly-only experimental API. (try_from)

Performs the conversion.

impl<T> BorrowMut for T where
    T: ?Sized
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Mutably borrows from an owned value. Read more

impl<T> Any for T where
    T: 'static + ?Sized
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🔬 This is a nightly-only experimental API. (get_type_id)

this method will likely be replaced by an associated static

Gets the TypeId of self. Read more

impl<T> SetParameter for T

Sets value as a parameter of self.

impl<T> Same for T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more

Checks if self is actually part of its subset T (and can be converted to it).

Use with care! Same as self.to_subset but without any property checks. Always succeeds.

The inclusion map: converts self to the equivalent element of its superset.