[−][src]Struct carambolage::grphx::model::Model
This is the visual representation of a gameobject.
Currently and can consist of seperate Mesh
es which all are drawn with
on Texture
as a color lookup table and Shader
program.
Fields
meshes: Vec<Mesh>
shader: Shader
texture: Texture
Methods
impl Model
[src]
impl Model
pub fn new(file: &str, palette: &str) -> Model
[src]
pub fn new(file: &str, palette: &str) -> Model
Creates a new Model by passing a path to the obj file and a color palette name.
The path to the obj file can be a relative or an absolut path as string. The palette file should be placed into "res/models" relative to the project or bin dir. The passed string for palette would look like this "car_green.png".
pub fn draw(
&self,
model: &Matrix4<f32>,
view: &Matrix4<f32>,
projection: &Matrix4<f32>
)
[src]
pub fn draw(
&self,
model: &Matrix4<f32>,
view: &Matrix4<f32>,
projection: &Matrix4<f32>
)
This function draws the Model
.
Because the basic model has no translation, rotation or scale it needs the model-, view-, and projection matrix as parameter.
pub fn get_min_max(&self) -> (Vector3<f32>, Vector3<f32>)
[src]
pub fn get_min_max(&self) -> (Vector3<f32>, Vector3<f32>)
Get the minum and maximum x-, y-, and z-coordinates of all vertices in our model.
This could be used to generate a bounding box. This is not an efficient function and does not manage later transformation of any mesh!
Auto Trait Implementations
Blanket Implementations
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
[src]
fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.