[−][src]Struct carambolage::grphx::shader::Shader
Compiled GLSL Shader Program.
Fields
id: u32
Methods
impl Shader
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impl Shader
pub fn new(file: &str) -> Shader
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pub fn new(file: &str) -> Shader
pub unsafe fn bind(&self)
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pub unsafe fn bind(&self)
Bind the shader program.
pub unsafe fn _get_uniform_location(&self, name: &str) -> i32
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pub unsafe fn _get_uniform_location(&self, name: &str) -> i32
Return the location of the uniform by its name for the currently bound shader.
pub unsafe fn bind_texture(id: u32, tex: &Texture)
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pub unsafe fn bind_texture(id: u32, tex: &Texture)
Bind a Texture
to the currently bound shader program at location id
.
pub unsafe fn _set_uniform_vec2(id: i32, value: &Vector2<f32>)
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pub unsafe fn _set_uniform_vec2(id: i32, value: &Vector2<f32>)
Bind a Vector2<f32>
to the currently boundshader program at location id
.
pub unsafe fn _set_uniform_vec3(id: i32, value: &Vector3<f32>)
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pub unsafe fn _set_uniform_vec3(id: i32, value: &Vector3<f32>)
Bind a Vector3<f32>
to the currently boundshader program at location id
.
pub unsafe fn _set_uniform_vec4(id: i32, value: &Vector4<f32>)
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pub unsafe fn _set_uniform_vec4(id: i32, value: &Vector4<f32>)
Bind a Vector4<f32>
to the currently boundshader program at location id
.
pub unsafe fn _set_uniform_mat2(id: i32, mat: &Matrix2<f32>)
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pub unsafe fn _set_uniform_mat2(id: i32, mat: &Matrix2<f32>)
Bind a Matrix2<f32>
to the currently boundshader program at location id
.
pub unsafe fn _set_uniform_mat3(id: i32, mat: &Matrix3<f32>)
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pub unsafe fn _set_uniform_mat3(id: i32, mat: &Matrix3<f32>)
Bind a Matrix3<f32>
to the currently boundshader program at location id
.
pub unsafe fn set_uniform_mat4(id: i32, mat: &Matrix4<f32>)
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pub unsafe fn set_uniform_mat4(id: i32, mat: &Matrix4<f32>)
Bind a Matrix4<f32>
to the currently bound shader program at location id
.
pub unsafe fn _set_uniform_int(id: i32, value: i32)
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pub unsafe fn _set_uniform_int(id: i32, value: i32)
unsafe fn check_compile_errors(&self, shader: u32, shader_type: &str)
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unsafe fn check_compile_errors(&self, shader: u32, shader_type: &str)
Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
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impl<T, U> Into for T where
U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>,
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impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
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impl<T> Borrow for T where
T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
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impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> BorrowMut for T where
T: ?Sized,
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impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized,
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impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
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fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.