[−][src]Struct carambolage::grphx::shader::Shader
Compiled GLSL Shader Program.
Fields
id: u32
Methods
impl Shader[src]
impl Shaderpub fn new(file: &str) -> Shader[src]
pub fn new(file: &str) -> Shaderpub unsafe fn bind(&self)[src]
pub unsafe fn bind(&self)Bind the shader program.
pub unsafe fn _get_uniform_location(&self, name: &str) -> i32[src]
pub unsafe fn _get_uniform_location(&self, name: &str) -> i32Return the location of the uniform by its name for the currently bound shader.
pub unsafe fn bind_texture(id: u32, tex: &Texture)[src]
pub unsafe fn bind_texture(id: u32, tex: &Texture)Bind a Texture to the currently bound shader program at location id.
pub unsafe fn _set_uniform_vec2(id: i32, value: &Vector2<f32>)[src]
pub unsafe fn _set_uniform_vec2(id: i32, value: &Vector2<f32>)Bind a Vector2<f32> to the currently boundshader program at location id.
pub unsafe fn _set_uniform_vec3(id: i32, value: &Vector3<f32>)[src]
pub unsafe fn _set_uniform_vec3(id: i32, value: &Vector3<f32>)Bind a Vector3<f32> to the currently boundshader program at location id.
pub unsafe fn _set_uniform_vec4(id: i32, value: &Vector4<f32>)[src]
pub unsafe fn _set_uniform_vec4(id: i32, value: &Vector4<f32>)Bind a Vector4<f32> to the currently boundshader program at location id.
pub unsafe fn _set_uniform_mat2(id: i32, mat: &Matrix2<f32>)[src]
pub unsafe fn _set_uniform_mat2(id: i32, mat: &Matrix2<f32>)Bind a Matrix2<f32> to the currently boundshader program at location id.
pub unsafe fn _set_uniform_mat3(id: i32, mat: &Matrix3<f32>)[src]
pub unsafe fn _set_uniform_mat3(id: i32, mat: &Matrix3<f32>)Bind a Matrix3<f32> to the currently boundshader program at location id.
pub unsafe fn set_uniform_mat4(id: i32, mat: &Matrix4<f32>)[src]
pub unsafe fn set_uniform_mat4(id: i32, mat: &Matrix4<f32>)Bind a Matrix4<f32> to the currently bound shader program at location id.
pub unsafe fn _set_uniform_int(id: i32, value: i32)[src]
pub unsafe fn _set_uniform_int(id: i32, value: i32)unsafe fn check_compile_errors(&self, shader: u32, shader_type: &str)[src]
unsafe fn check_compile_errors(&self, shader: u32, shader_type: &str)Auto Trait Implementations
Blanket Implementations
impl<T> From for T[src]
impl<T> From for Timpl<T, U> Into for T where
U: From<T>, [src]
impl<T, U> Into for T where
U: From<T>, impl<T, U> TryFrom for T where
T: From<U>, [src]
impl<T, U> TryFrom for T where
T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>try_from)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized, [src]
impl<T> Borrow for T where
T: ?Sized, impl<T, U> TryInto for T where
U: TryFrom<T>, [src]
impl<T, U> TryInto for T where
U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>try_from)Performs the conversion.
impl<T> BorrowMut for T where
T: ?Sized, [src]
impl<T> BorrowMut for T where
T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src]
fn borrow_mut(&mut self) -> &mut TMutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized, [src]
impl<T> Any for T where
T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src]
fn get_type_id(&self) -> TypeId🔬 This is a nightly-only experimental API. (get_type_id)
this method will likely be replaced by an associated static
Gets the TypeId of self. Read more
impl<T> SetParameter for T
impl<T> SetParameter for Tfn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>, Sets value as a parameter of self.
impl<T> Same for T
impl<T> Same for Ttype Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>, fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> boolChecks if self is actually part of its subset T (and can be converted to it).
unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SSUse with care! Same as self.to_subset but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SPThe inclusion map: converts self to the equivalent element of its superset.