[−][src]Struct carambolage::grphx::camera::Camera   
Camera to calculate the view matrix and follow ingame objects.
Fields
position: Vector3<f32>
                           
                           
                           
                           focus: Vector3<f32>
                           
                           
                           
                           up: Vector3<f32>
                           
                           
                           
                           height: f32
                           
                           
                           
                           height_min: f32
                           
                           
                           
                           height_max: f32
                           
                           
                           
                           speed: f32
                           
                           
                           
                           focus_goal: Vector3<f32>
                           
                           
                           
                           height_goal: f32
                           Methods
impl Camera[src] 
impl Camerapub fn new() -> Camera[src] 
pub fn new() -> CameraCreate a new Camera with fixed values.
pub fn update(&mut self, dt: f32)[src] 
pub fn update(&mut self, dt: f32)Update the cameras position relative to the delta time dt.
pub fn move_to_focus(&mut self, position: Vector3<f32>)[src] 
pub fn move_to_focus(&mut self, position: Vector3<f32>)Smooth transition to the focus goal postion.
pub fn _set_focus(&mut self, position: Vector3<f32>)[src] 
pub fn _set_focus(&mut self, position: Vector3<f32>)Set the focus goal and the camera instantaneously.
pub fn move_to_height(&mut self, distance: f32)[src] 
pub fn move_to_height(&mut self, distance: f32)Smooth transition to the camera height goal.
pub fn _set_height(&mut self, distance: f32)[src] 
pub fn _set_height(&mut self, distance: f32)Set the camera height instantaneously.
pub fn get_viewmatrix(&self) -> Matrix4<f32>[src] 
pub fn get_viewmatrix(&self) -> Matrix4<f32>Get the view matrix, calculated from camera values.
Trait Implementations
impl Debug for Camera[src] 
impl Debug for Camerafn fmt(&self, f: &mut Formatter) -> Result[src] 
fn fmt(&self, f: &mut Formatter) -> ResultFormats the value using the given formatter. Read more
impl Copy for Camera[src] 
impl Copy for Cameraimpl Clone for Camera[src] 
impl Clone for CameraAuto Trait Implementations
Blanket Implementations
impl<T> ToOwned for T where
    T: Clone, [src] 
impl<T> ToOwned for T where
    T: Clone, type Owned = T
fn to_owned(&self) -> T[src] 
fn to_owned(&self) -> TCreates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)[src] 
fn clone_into(&self, target: &mut T)🔬 This is a nightly-only experimental API.  (toowned_clone_into)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> From for T[src] 
impl<T> From for Timpl<T, U> Into for T where
    U: From<T>, [src] 
impl<T, U> Into for T where
    U: From<T>, impl<T, U> TryFrom for T where
    T: From<U>, [src] 
impl<T, U> TryFrom for T where
    T: From<U>, type Error = !
try_from)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src] 
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>try_from)Performs the conversion.
impl<T> Borrow for T where
    T: ?Sized, [src] 
impl<T> Borrow for T where
    T: ?Sized, impl<T, U> TryInto for T where
    U: TryFrom<T>, [src] 
impl<T, U> TryInto for T where
    U: TryFrom<T>, type Error = <U as TryFrom<T>>::Error
try_from)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src] 
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>try_from)Performs the conversion.
impl<T> BorrowMut for T where
    T: ?Sized, [src] 
impl<T> BorrowMut for T where
    T: ?Sized, fn borrow_mut(&mut self) -> &mut T[src] 
fn borrow_mut(&mut self) -> &mut TMutably borrows from an owned value. Read more
impl<T> Any for T where
    T: 'static + ?Sized, [src] 
impl<T> Any for T where
    T: 'static + ?Sized, fn get_type_id(&self) -> TypeId[src] 
fn get_type_id(&self) -> TypeId🔬 This is a nightly-only experimental API.  (get_type_id)
this method will likely be replaced by an associated static
Gets the TypeId of self. Read more
impl<T> SetParameter for T
impl<T> SetParameter for Tfn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, Sets value as a parameter of self.
impl<T> Same for T
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Should always be Self
impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 
impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> boolChecks if self is actually part of its subset T (and can be converted to it).
unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SSUse with care! Same as self.to_subset but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SPThe inclusion map: converts self to the equivalent element of its superset.
impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, [src] 
impl<T> DeserializeOwned for T where
    T: Deserialize<'de>,