[−][src]Struct carambolage::game::controller::Controller
Prototype controller emulation for keyboard users.
Fields
is_smooth: bool
Internal settings and flags.
ci: ControllerInternal
axis_goal: Vector2<f32>
axis: Vector2<f32>
Buttons and input axis that can be used in the game.
boost: bool
Methods
impl Controller
[src]
impl Controller
pub fn new(smooth: bool, controller_layout: &ControllerLayout) -> Controller
[src]
pub fn new(smooth: bool, controller_layout: &ControllerLayout) -> Controller
Create a new controller. You can activate smooth axis interpolation for up, left, down, right
by setting smooth
to true.
pub fn process_input(&mut self, window: &Window, dt: f32)
[src]
pub fn process_input(&mut self, window: &Window, dt: f32)
Process input keys for this controller.
The input is handled from glfw::Window due to event polling.
pub fn get_x_axis(&self) -> f32
[src]
pub fn get_x_axis(&self) -> f32
Return the x axis value, clamped between [-1.0f32; 1.0f32].
pub fn get_y_axis(&self) -> f32
[src]
pub fn get_y_axis(&self) -> f32
Return the y axis value, clamped between [-1.0f32; 1.0f32].
pub fn get_boost(&self) -> bool
[src]
pub fn get_boost(&self) -> bool
Return true if the boost button is pressed.
fn set_x_axis(&mut self, value: f32)
[src]
fn set_x_axis(&mut self, value: f32)
Sets the x axis value to make process_input
better readable.
fn set_y_axis(&mut self, value: f32)
[src]
fn set_y_axis(&mut self, value: f32)
Sets the y axis value to make process_input
better readable.
Trait Implementations
impl Copy for Controller
[src]
impl Copy for Controller
impl Clone for Controller
[src]
impl Clone for Controller
fn clone(&self) -> Controller
[src]
fn clone(&self) -> Controller
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl Debug for Controller
[src]
impl Debug for Controller
Auto Trait Implementations
impl Send for Controller
impl Send for Controller
impl Sync for Controller
impl Sync for Controller
Blanket Implementations
impl<T> ToOwned for T where
T: Clone,
[src]
impl<T> ToOwned for T where
T: Clone,
type Owned = T
fn to_owned(&self) -> T
[src]
fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
fn clone_into(&self, target: &mut T)
[src]
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more
impl<T> From for T
[src]
impl<T> From for T
impl<T, U> Into for T where
U: From<T>,
[src]
impl<T, U> Into for T where
U: From<T>,
impl<T, U> TryFrom for T where
T: From<U>,
[src]
impl<T, U> TryFrom for T where
T: From<U>,
type Error = !
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
try_from
)Performs the conversion.
impl<T> Borrow for T where
T: ?Sized,
[src]
impl<T> Borrow for T where
T: ?Sized,
impl<T, U> TryInto for T where
U: TryFrom<T>,
[src]
impl<T, U> TryInto for T where
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
try_from
)The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
try_from
)Performs the conversion.
impl<T> BorrowMut for T where
T: ?Sized,
[src]
impl<T> BorrowMut for T where
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Any for T where
T: 'static + ?Sized,
[src]
impl<T> Any for T where
T: 'static + ?Sized,
fn get_type_id(&self) -> TypeId
[src]
fn get_type_id(&self) -> TypeId
🔬 This is a nightly-only experimental API. (get_type_id
)
this method will likely be replaced by an associated static
Gets the TypeId
of self
. Read more
impl<T> SetParameter for T
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
Sets value
as a parameter of self
.
impl<T> Same for T
impl<T> Same for T
type Output = T
Should always be Self
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf for SP where
SS: SubsetOf<SP>,
fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct self
from the equivalent element of its superset. Read more
fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if self
is actually part of its subset T
(and can be converted to it).
unsafe fn to_subset_unchecked(&self) -> SS
unsafe fn to_subset_unchecked(&self) -> SS
Use with care! Same as self.to_subset
but without any property checks. Always succeeds.
fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts self
to the equivalent element of its superset.