[−][src]Struct carambolage::game::Game
Fields
glfw: Glfw
window: Window
events: Receiver<(f64, WindowEvent)>
frame_limiter: FrameLimiter
screen: Screen
settings: GameSettings
scene: Scene
controller: Vec<Controller>
Methods
impl Game
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impl Game
pub(crate) fn new(settings: GameSettings) -> Game
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pub(crate) fn new(settings: GameSettings) -> Game
pub(crate) fn run(&mut self)
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pub(crate) fn run(&mut self)
pub fn process_events(&mut self)
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pub fn process_events(&mut self)
pub fn process_input(&mut self, dt: f32)
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pub fn process_input(&mut self, dt: f32)
Auto Trait Implementations
Blanket Implementations
impl<T> From for T
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impl<T> From for T
impl<T, U> Into for T where
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impl<T, U> Into for T where
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impl<T, U> TryFrom for T where
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type Error = !
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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try_from
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impl<T> Borrow for T where
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impl<T, U> TryInto for T where
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🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
🔬 This is a nightly-only experimental API. (
try_from
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impl<T> Any for T where
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impl<T> Any for T where
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fn get_type_id(&self) -> TypeId
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this method will likely be replaced by an associated static
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